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Maker Challenges

During the synchronous week we had the opportuntity to tackle many maker challenges to hone our prototyping skills and maker mindset. Each challenge asked us to consider EDIDA and we worked mostly in groups. A few challenges stood out for me. 

Puzzle Pieces

Audio Version

On the third day of our synchronous week, we visited MakerLabs in Vancouver, B.C. MakerLabs is a 26,000 ft. space on two levels that contain many different areas with tools the public can use after taking safety courses. The first floor contains wood, metal, machining and laser cutter tool areas, wheelchair accessible by a ramp at the side entrance. The second floor contains the electronics, ceramics, textiles, and 3-D printing tools and is not wheelchair accessible. The stairs are very steep and narrow, and could cause a challenge for users with motility differences.  There are multiple artist studios that have been rented out on both levels; incubators for new technology and creative projects.

 

I chose to join the puzzle pieces activity group. We were taught a high level overview of how the laser cutter worked, and then challenged to decorate one of the two puzzle pieces that were cut to represent how we would be a part of reconciliation and the other to be a

representation of us.   

Video Image description: Black laser pen moving across a sheet of thin, pale brown plywood with bluish smoke rising above where the invisible laser has cut the wood. A red, slim cylyndrical piece dangles beside the laser housing.  Bits of conversation can be overheard. 

We were also taken on a tour of the MakerLabs facility. As an artist that has toured creative spaces in the U.S. and in B.C. , I recognized the organized chaos immediately. It was a place where makers experience innovation, prototyping, and positive failure (all conducive to the maker mentality). All the staff were friendly, knowledgeable and helpful, with the ability to scaffold new learners.    

Image description: One teal puzzle piece with the name, Tamaka, cut out in the centre, with different colour arrows ( red, yellow, and green) pointing towards and outward from the name. A second white puzzle piece with the words, Tamaka the Connector, in the centre with a red and gold heart above and hands holding flowers below. 

Puzzle pieces.jpg

Image description: Colourful puzzle, completed, with the hands of participants on the table surrounding the puzzle.

Puzzle piece Vera Xiong July 12, 2023 MakerLabs.jpg

Reflection

The puzzle exercise was about how making can solidify our intentions towards a goal; in this case, reconciliation. I believe the more people who have intention, coupled with action, the better the result will be. Dr. Mark Edwards spoke about his optimism (M. Edwards, personal communication, July 14, 2023) that each person's thoughts, particularly in the moments after a land acknowledgement, could be a force for change.

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Ah Hah Moment: Affinity Bias

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I reflected on how quickly I chose to sign up for the puzzle challenge. Painting is a skill that I am quite familiar, this challenge was crafty and could be described as coded female, and I enjoy it immensely. I remember not being interested at all in the other two options: robotics and making a large Jenga puzzle out of wood. My affinity bias towards artists and painting had unconsciously influenced my decision. I have been to many arts conferences in the U.S. and remember feeling very comfortable and thinking, 'these are my people' as I have walked into presentations. I also recall thinking of how 'hard' the robotics challenge might be, and how in the past I had been shown some examples of educational robots and felt out of place. In a matter of seconds, I had skipped thinking critically and opted for fun. I had an opportunity to learn more about robotics (a male-coded activity), and an area that would support my ed-tech learning, but instead chose a path of least resistance. This discovery makes me question where else I have let bias influence my decision-making.

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My own maker challenge:

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I thought deeply about how to decolonize making by connecting with Indigenous communities and relationship-building. How I might use this challenge in my own practice would be to create a maker challenge that incorporates the learning from Dr. Edward's talk about land acknowledgements and imbues the positivity of reconciliation and change. I would reach out first to the First Nations community the activity would be taking place on to find out what would be appropriate.  For this course, not having had that opportunity, I can only speculate or ideate the following.

 

The making activity would take place in nature. I would have participants find a natural object and return to the group. Then they would be challenged to write a story about the history of that object. It would be up to them but it may include where it has been, what it has seen, how it feels being where it is, what it is afraid of, how it has transformed, and what it hopes to be in the future. I would then ask that participants put the object back exactly where and how they found it. Participants would go through the processes of 'taking', 'being', 'returning' with the goal of transforming. After the story exercise, participants would be asked to voluntarily share their stories and thoughts. The only thing participants would take home would be memories of the experience and their own writing.

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Colonizers have taken from Indigenous peoples in many ways. The land has been stolen, abused, and commodified. My hope would be that participants would think about the landscape as a living thing and each object a part of that community in itself. By situating themselves as part of that community, they might feel more of a connection to and respect for Indigenous people, the first peoples, and the role that they have had as stewards of the land, and have a shift towards conservation and treading lightly.

References

Dwyer, C. (2018, September 7). 12 common biases that affect how we make decisions every day. Psychology Today. https://www.psychologytoday.com/us/blog/thoughts-on-thinking/201809/12-common-biases-that-affect-how-we-make-everyday-decisions.

 

Levy, D. (n. d.). Decolonizing pandemic programs: Sharing Indigenous-led traditional knowledge in the library makerspace. British Columbia Library Association. https://bclaconnect.ca/perspectives/2021/12/20/decolonizing-pandemic-programs-sharing-indigenous-led-traditional-knowledge-in-the-library-makerspace/

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First Nations Education Steering Committee. (n. d.). First Peoples priniciples of learning. https://www.fnesc.ca/first-peoples-principles-of-learning/

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Liberatory Design. (n. d.). Liberatory design mindsets and modes to design for equity. https://www.liberatorydesign.com/

 

National Centre for Truth and Reconciliation. (n. d.). Reports. https://nctr.ca/records/reports/

Upcycling

Audio Version

On Day 2 of the synchronous week, we were fortunate to have a guest speaker, Paula Huddy Zubowski, M.E.T. graduate, and Ed Tech Consultant for the Calgary Catholic School District. She spoke to us about the power of making for children and the launch cycle, a making process by John Spencer.   

Image description: A red rocket blasting upwards with the words below: The Launch Cycle, a design thinking framework by John Spencer and A. J. Julian. Surrounding the rocket are a circle of illustrations. The first is of an eye, at the 12 o'clock position, with the words, "look, listen and learn", the second is a question mark with, "ask tons of questions", the third is a magnifying glass with, "understand the process or problem", the fourth is a compass with, "navigate ideas", the fifth is a wrench and screwdriver with "create a prototype", a notebook with green check-mark and red x with, "highlight and fix", and a group of people, with "launch to audience." 

Launch Cycle.jpg

Spencer's Launch Cycle has similarities to Liberatory Design (n. d.) that suggests the following process: 1. Notice; 2. Empathize; 3. Define; 4. Ideate; 5. Prototype, 6.Test, and 7. Reflect.

 

My group and I chose to do an upcycling challenge. My husband and I are big coffee drinkers and go through many bags of beans. The packaging from one company has very strong bags, which are not recyclable. I brought the empty bags to the synchronous week to share with the class, but our group ended up using them and some fabric to make upcycled purses. Fast fashion is also wasteful and has a negative environment impact as well, so we also upcycled fabric.

coffee bag purse.jpg
upcycling at synchronous week ETEC 565S copy 3.jpg

My family loves to shop second-hand instead of buying new, where possible, so I automatically wonder about second uses for materials, and it informs my personal making. This challenge supported my thinking more deeply about those coffee bags.

 

The purse my partner and I made was woven out of strips cut from the bags. We had difficulty weaving the pieces and having the weaving stay together, so spent quite a bit of time problem solving design issues for our prototype. An attitude of positive failure (CGBros 2015) is a good thing to have when prototyping! 

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I can see upcycling materials as being an important component to my making practice in the future. I look back on my life and have wasted so much, particularly in food and beverage packaging that cannot be recycled. This is an area that I can personally be more attentive to.

References

CGBros. (2015, December 18). CGI**award-winning**3D animated short: "Soar" - by Alice Tzue I TheCGBros [Video]. YouTube. https://www.youtube.com/watch?v=UUlaseGrkLc&t=2s.

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Lai, O. (2021, November 10). What is fast fashion? https://earth.org/what-is-fast-fashion/ 

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Liberatory Design. (n. d.). Liberatory design mindsets and modes to design for equity. https://www.liberatorydesign.com/

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Spencer, J. (2016, February 14). The launch cycle: A design thinking framework for education [Video]. YouTube, https://www.youtube.com/watch?v=LhQWrHQwYTk&t=9s

Goose Chase- Honeybees Team

Credo and Mission Statement

Goosechase 2.jpg
  • We are the Honeybees!

  • We will explore.

  • We will warmly welcome.

  • We acknowledge we are on Musqueam land and our privileges.

  • We thank the Musqueam Peoples.

  • We will fail gloriously.

  • We will utilize Liberatory Design and Inquiry-base Learning.

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E-D-I-D-A-MAKERSPACE

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